A downloadable game for Android

Note: This game is built for Oculus Quest and can be installed with SideQuest.

Note: This is a pre-release version of Descent Alps.

Note: Version 0.0.5 a big change in how the game plays. Its a response to feedback and playtesting since the release of the demo.

Description

Looking down the slopes of a steep mountain with a pair of skies strap to your feet is exhilarating. You will learn to overcome even the most challenging of descents by feeling the rhythm of the slope and finding the correct lines.

The layered mechanics make Descent Alps enjoyable and comfortable for people new to VR as well as rewarding for the dedicated players.

Controls

In Descent Alps, skiing is controlled with motion of the whole body. You shift your body weight and lean into the curve. You hunch down to carve the skies and make quick turns.

You gain better precision with hands in front of yourself and ski poles visible.

If you prefer its also possible to play with hands on your back or at the sides.

The gif above shows the two control "modes" that work the best.

Features

  • Hybrid rhythm and racing gameplay.
  • Layered mechanics make the game easy to learn hard to master.
  • Flow inducing controls and visuals.
  • 4 courses included in this demo version.

Development

Descent Alps is in active development. The goal is to create a really comfortable VR experience that puts traversal of the environment at the gameplay core. I'm targeting a full release Q3 2020.

This free pre-release demo is the first stepping stone towards the goal.

I'm hoping to gather feedback and gain insight that can help make the game totally awesome!

Roadmap
  • Free pre-release demo, march 2020.
  • Pre-release of the beta version, Q2 2020.
  • Release of the game! Q3 2020.


Change log 0.0.6

- Switch from Unity built-in renderer to URP

- Performance tuning.

-- now runs at target FPS 99% of the time.

- Shading and colors overhauled.

-- More playful visuals

-- Stylized look makes things easier to see and overstand


Stay updated on sutur.io

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Install instructions

Install from SideQuest: https://sidequestvr.com/#/app/668
Or download the APK directly and follow this guide.

Download

Download
DescentAlpsPreReleaseDemo_0.0.6.apk 298 MB

Comments

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I absolutely love this game demo so far! How can I help? I would love to contribute to the project somehow. Are you thinking about releasing the source? Also, if you  want to record a better game-play video, simply send the quest ADB commands to raise the frame rate, resolution, and overall quality. You can also record sound through the headphone port for fairly cheap. Just google how to record higher resolution video on the quest. Thanks! Looking forward to hearing back from you...

Hello. Enjoy the game. 

I am not totally sure about how the play the rhythm part of the game. 

There are gates with pulsing colors, there is a black block thing that seems to reduce HP or something. There is a ring thing that I guess is power up. Also Gold Ring at the center on my HUD. Would appreciate definition of what that is. 


Hands, once on your way, do they do anything? should I keep fling them around in in launching motion?

Hi, Thanks for the feedback!

The game are evolving faster then the tutorial, so to clarify things:

The orange ring in the HUD displays a countdown timer that ticks down with each beat. When the rings becomes empty its game-over. Your speed and control scales with how filled the ring is.

You refill the ring by clearing gates (the red and blue things dropping from the sky) You simply have to pass between them from either direction. 

Then there is the power-ups and power-downs. Power-ups have a chance of spawning upon clearing gates. They are rotating golden rings as a nod to Sonic:) And you collect them by running over them or striking with your ski-stick. Successfully collected power-ups refills the timer as well as give a permanent speed  boost.

Power-downs on the other hand spawn if you fail to clear gates. They are black and should be avoided!

The music is used to determine when things spawn and when you intersect them. If you fall into the correct rhythm the game becomes easier. But there is still a lot of tuning needed on that part.

Thanks.